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Old Dec 19, 2006, 03:23 AM // 03:23   #21
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When would you heal them then at 40% 20% hmm at 50% is the time they need to be healed
You heal them when you know that not healing them will result in them dying. Your job as monk is complicated: first off, it's not to keep the bars full, it's to keep the bars from becoming empty. A large part of this is done by simply knowing what kind of damage people will be taking, and watching people's position to know what to expect. If a warrior out front is at 80% and an ele in the back is at 50%, but you've just finished the enemy casters and your warrior is still tanking a mob, guess what? Heal the warrior. The only "right" answer as to when to heal a person is to know what you're fighting and act accordingly.

More importantly, bring damage mitigation, and you'll find that this'll make life once easier once you get good with it. It will allow you to keep multiple targets alive, whereas a pure healer can only be healing one person at a time. Prot spirit one, SoA another, and if you've used the spells at an appropriate time, both targets have little fear of dying.

Last edited by Aehron; Dec 19, 2006 at 03:25 AM // 03:25..
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Old Dec 20, 2006, 06:41 PM // 18:41   #22
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when i play i tend to try and keep everyone fully healthy, while energy is high, then drop into just keeping everyone alive when it gets abit lower.

i think the key with monking now, is effiecency in the healing/prot, and energy management, not through trying to get tons of energy, but using less..
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Old Dec 20, 2006, 06:48 PM // 18:48   #23
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my monk runs a basic Word of healing pve build. the only energy management i have is ether sig and it works fine for me. you must just have a energy heavy build.

i also have a second weapon set for when im desperite for energy. i have one of those focuses that secrifices energy regen for greater max energy.
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Old Dec 21, 2006, 02:10 PM // 14:10   #24
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inspired hex / revealed hex are good for E-management
if you want to spend an elite on e-management take Energy Drain or Offering of Blood.

Also, try to use skills with a low/no energy cost like Signet of Devotion, Words of Comfort, Word of Healing....
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Old Dec 24, 2006, 07:01 AM // 07:01   #25
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holy haste + healer's covenate = infinite spam, seriously, my energy regen faster than I can cast
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Old Dec 24, 2006, 07:39 AM // 07:39   #26
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When I play a heal monk, I use these;

[skill=big]Signet of Devotion[/skill]

[skill=big]Signet of rejuvenation[/skill]

When you equip these two signets and if you're an ele secondary, then throw this in the mix;

[skill=big]Glyph of Lesser Energy[/skill]

Any 2 of these should make for solid energy management, all 3 would be awesome e management, but may hamper your healing ability by limiting your skill options.
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Old Dec 24, 2006, 05:05 PM // 17:05   #27
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The key to good energy management on a monk is necessarily using skills to regenerate energy (especially since the inspiration and OoB nerfs), but to spend less energy. The key to this is using low cost spells as much as possible and being very careful when/who you heal along with what you use to heal them. The most common mistake by most monks is overhealing a target just to get them to 100% health.
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Old Dec 24, 2006, 06:17 PM // 18:17   #28
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on the overhealing/keeping bars maxed, if you have max energy, your kinda wasting some, so you can keep bars fullish, probably worthwhile if u dont wand, . just decide on some limit of your energy ull be willing to decend too on the top up level, on mine its its about 45/59 energy, after that area is reached then swap to being more effecient to recoup energy
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Old Dec 26, 2006, 01:50 AM // 01:50   #29
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glyph, devotion, could take zb as elite, or power drain if you're a multitasking ninja ;p best thing you can do is use some prot to reduce dmg taken (e.g. SoA) and don't overheal/heal only when they need it
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Old Dec 26, 2006, 01:52 AM // 01:52   #30
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Quote:
Originally Posted by XvArchonvX
...the most common mistake by most monks is overhealing a target just to get them to 100% health.
This is 95% of monk's energy problems right here. Having to keep people topped off at full HP. I usually wont even bother to select them for healing until they are downwards of 85-90% health. Sure, you spend a lot more time doing nothing, but you have more energy when you need it.
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Old Dec 27, 2006, 03:33 AM // 03:33   #31
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hmm maybe bip or Zealous Benediction
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Old Dec 27, 2006, 05:44 AM // 05:44   #32
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First, learn not to overheal. Second, put Signet of Devotion on your bar. Third, never take it off.

Here's my favorite ZB Prot bar currently: (Mind you I don't bring a res in Pve unless I am in a mission with no res shrines)

Zealous Benediction
Reversal of Fortune
Prot Spirit or Spirit Bond
Veil/Smite Hex/Remove Hex
Dismiss Condition
Aegis/Guardian (I like Aegis, I travel with henchies who's middle names are all Leeroy)
Gift of Health
SigDevo

9/10 Heal
9/10 DF
Everything else + hat + sup in prot

If you need more energy management, ditch GoH and take Glyph of Lesser Energy instead. That also allows you to dump more into prot/DF for a bigger SigDevo and a bigger ZB.
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Old Dec 27, 2006, 06:37 AM // 06:37   #33
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Really, I don't like Sig of Devotion unless I'm running a high DF build. On an BL bar, it's a free 94hp every 7 seconds. On a ZB bar with only 9 DF, though, it only heals for 66hp. For a 2 second cast, that's pretty much worthless. Since you're playing a hybrid, I'd recommend using Sig of Rejuvination if you want a no-cost heal. At 11 Healing (what I generally run for ZB), SoR can kick out 104hp every 9 seconds if the condition is met. 1 second cast also makes it more attractive than SoD.
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Old Dec 27, 2006, 07:37 AM // 07:37   #34
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Quote:
Originally Posted by dansamy
First, learn not to overheal. Second, put Signet of Devotion on your bar. Third, never take it off
Actually, I don't think that SoD is really worth bringing in a ZB build. ZB Builds usually shine with less DF than most builds, so the payoff from it is quite a bit less. Also, e-management is a lot better than most builds with ZB, so it's a bit more reasonable to leave it off to be replaced for a spell.
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Old Dec 27, 2006, 08:37 AM // 08:37   #35
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Yeah, I don't run a sig heal on a ZB bar, but Sig of Rejuv is probably your best bet if you want one.
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Old Dec 27, 2006, 09:55 PM // 21:55   #36
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SigRejuv is too conditional for my preferences and I tend to leave it at home because of that. You guys are right in that if the conditional effect is triggered, it's a better signet heal than SigDevo with the same spec.
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Old Dec 27, 2006, 11:21 PM // 23:21   #37
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Quote:
Originally Posted by dansamy
SigRejuv is too conditional for my preferences and I tend to leave it at home because of that. You guys are right in that if the conditional effect is triggered, it's a better signet heal than SigDevo with the same spec.
thats what i throguth at firest, then i made a cnathan monk, and with thta and taking about 30 sins in 1 group, u find thta 9 out of 1 times u get the extra heal, so i take it if i have more than 1 mealie person in my team, other wise its soD, unless i run ZB
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Old Dec 27, 2006, 11:39 PM // 23:39   #38
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bump sorry
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Old Dec 28, 2006, 04:14 AM // 04:14   #39
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I can't see running Sig of Rejuv on a ZB bar since the only heal spell that's worth taking (besides possible Rez Chant) is Gift of Health. In a pure heal bar, Sig of Rejuv is a good choice for e-management since even though it's conditional, the condition is very easy to meet.
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Old Dec 28, 2006, 12:23 PM // 12:23   #40
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Few possibilities:
Mesmer skills like Mantra of Recall give u energy over time, so do inspired hex.
Signets save you energy.
Most important one is just being as efficient as possible. On a prot bar you can use gift of health, it heals for an awesome 97 health with healing prayers only on 9. Dwaynas kiss heals extra for every enchant/hex on an ally, i heard cases of that skill healing for 200hp for just 5 energy. Word of Healing heals for twice the amount if an ally's health is below 50%, also for only 5 e. Blessed light is expensive, but if you use it wisely it removes 1 condition, 1 hex and it heals for a decent amount, making it cheap all of a sudden. Nightfall elite Zealous Benediction costs 10 energy, but if target was below 50% health, you get all 10 of them back, and it heals for an insane amount of 180 health on my monk. Contemplation of purity causes you to loose all enchant, for each enchant 1 condition and 1 hex is removed, with a nice heal on top of it for only 5 energy.
If you are smart enough to manage energy with monk skills only you can use the secondary class for self defense, which is quite important if you want to PvP with your monk.
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